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  1. Last week
  2. Mugaru

    Conquer Facebook Client

    Alright :-). Small update from here. Got my Login server working until the Packet decryption. I'm using the Cryptographer from the Comet project in another project. What it returns is; Without Encryption/Decryption turned on: [LoginServer] Unknown packet type: -26867 With Encryption/Decryption turned on: [LoginServer] Unknown packet type: 11147 But i expect something like packet 1051 (since that is the login packet of CrazyTao if i'm right). I tried the keys from comet aswell as the keys that are in some EUDemons server that has been written by someone. If i'm right, and understand whats happening here, the keys in the source code are not right to decrypt those packets. Is there any way to find out which keys are needed? Is this a XOR encryption TQ was using those years?
  3. I remember getting the interface down to show the product of breeding the two horses in the client. Not accurately since we don't have the real breeding algorithm, but good enough. I'd have to look back and see what I did (I can't remember off the top of my head). What I'd like to do with this project is generate breeding formulas for any desired outcome.
  4. I still have interest in this, but I also can't make the interface match the colors correctly when you insert both steeds in the interface.
  5. Mugaru

    Conquer Facebook Client

    Yea, i found them myself already! Made it work until it says that it couldn't connect to the server (Client version 9027). My idea was to write a server in C# myself, just for the fun and to better understand how all those Technics work. My skills are to low to run a fully working server though and since i miss the game CrazyTao, i really liked the idea to create something myself, my problem now is that i think its too hard for me if i look at my C# skills though, haha
  6. Spuzzum

    Conquer Facebook Client

    I have CrazyTao binary server files but I never bothered about asking which version does it run. And my antivirus says that there are virus in it, like in most TQ Binaries out there. My PC is down now and I can't access it now, but if you wish I can get the files for you later.
  7. Mugaru

    Conquer Facebook Client

    Little update. I found a server online which won't close my client immediately after login. Down here is wat i found out with WireShark to follow the stream of connections. UPDATE: All the strings are HEX strings as far as i can see now. So i guess, my output is not right to go any further? // KEYS? After 4 requests, they are a little bit different. (Normally it is, one complete string... but i cut them in pieces because the first piece is always the same..) 28f53597 f27d129f 28f53597 5507129f 28f53597 0347129f (The route of the string is as written below) Server > Client // Packets?! They are the same for about 4 requests login tries. 14f50d97484461eb188d4eebb4b9ca7710a586c3961dfa3519192c8e8f1994394ba4150d5ff313050139cf24d5755abf1105e6a3 > Client > Server 2c8d51efb4b9ca7704a586c32cd182cf08bd3e1b13977456c6a2b5d5db6abbabc29fae4b94192ad77005e6a30cb1e2af681d1efb > Server < Client Those 2 strings will be returned after i try to login with username: test and password: test As you can see i posted the routes of the strings behind it. Hope someone understands what i've written there 😛..
  8. Earlier
  9. Mugaru

    Conquer Facebook Client

    I know that there will be a server up in a week, so i’ll wait for that one to log the packets! thanks for the help so far! if i got some news, i’ll post it here 🙂
  10. Spirited

    Conquer Facebook Client

    You could try finding the binaries or an existing private server for it and packet log things.
  11. Jaspr

    Easy Decrypter [ini]

    you can use it for new files crypter like ex: itemtype.ini , magictype.ini it work in latest version and i test it 1. put this file into Conquer Online\Env_DX8 2.put your file wanna decrypt it in Decrypt_File.ini like this [Name] File = "ini/ItemtypeSub.dat" 3.work from Decrypt_Files.exe will found output Conquer Online/Decrypt.ini 2. Decrypt_Files[ini].rar
  12. Mugaru

    Conquer Facebook Client

    Alright, one step closer now. I guess, the client expects something before its going to send. So, for example an accepted command. When i send something in the code (for example my buffer), it shutdown immediately. Any way to check what the client is expecting?
  13. Mugaru

    Conquer Facebook Client

    Well, when i’m using Comet, its not doing something, but i think i should debug up somewhere higher in the source code. maybe it isn’t even the right base to use now. you are probably right about the version thing..
  14. Spirited

    Conquer Facebook Client

    So, it sounds like the TCP handshake is working fine if it's established a connection. My guess is that Crazy Tao might be closer to Conquer 1.0 Alpha than Conquer 2.0, so you could be already getting encrypted data. Do you receive any bytes from the client after it connects?
  15. Mugaru

    Conquer Facebook Client

    I will try that, thanks (:! Well, it looks like its not 'handshaking' the socket. Since, its hanging on verifying your account, and it really hangs there. It disconnects when i'm closing the server. So, to be honest i guess i'm almost there.
  16. Spirited

    Conquer Facebook Client

    I'm really not sure. I've never tried setting up that client with a server. You can try the legacy cipher.
  17. 😧 how can I change my name?

  18. Mugaru

    Conquer Facebook Client

    Ohh! lol, i guess i’m thinking to simple then 😂 I really thought; set up the sockets, and let the programming of ‘packets’ begin! Am i thinking to simple?
  19. Spirited

    SRP6 for higher clients

    https://gitlab.com/spirited/conquer/-/wikis/home
  20. Spuzzum

    SRP6 for higher clients

    There's still somewhere we can leave structures?
  21. Spirited

    SRP6 for higher clients

    Higher patches like that have a deviation in the algorithm. I haven't had the time to reverse it yet, but it looks like a relatively simple addition? It'd be super nice if people contributed to the wiki. 😅
  22. Spirited

    Conquer Facebook Client

    Hm. These are pretty obscure requests. I'm not sure I can help in particular, but I know there was a private server for Crazy Tao. I think it was a binary though. 😓
  23. Spuzzum

    SRP6 for higher clients

    I know, I couldn't reproduce some steps
  24. Mugaru

    Conquer Facebook Client

    Ánybody got an idea of the cipher seeds of CrazyTao (client 9073)? I'll take something like that to make myself better with C#... missing the game though, and think its better than waiting for a Facebook client :-P! If nobody knows them, is there any tutorial on how i can find it? And, maybe my start is wrong, since i would like to use Comet of Spirited as a reference / base source.
  25. W1cked

    SRP6 for higher clients

    Did you run into issues porting Spirited's implementation? It's a pretty well documented source.
  26. Spuzzum

    SRP6 for higher clients

    Hello again Well, I managed to bypass the server.dat decryption in the Conquer.exe for version 5808, but, a long time ago I tried to implement SRP6 in the 5530 version but failed with glory. Spirited sent me a link for his GO project with the implementation algorithm, buuuuuut then, I couldn't implement it in C#. I'm not sure if it would stop the disconnection problem (that affects like 30% of the login attempts), but I think it'd be good to have the whole auth system up and running. Can anybody help with this? I've searched for SRP6 examples over the web but TQ loves to mess everything they touch doing crazy things and I can't reproduce this one XD I lost my old implementation of the SRP6 (which never worked at all) and I need to start all over again.
  27. Moh

    Client: Disassembling Conquer in Hopper

    This is amazing, Thank you for this.
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