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Mugaru

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Mugaru last won the day on January 7 2019

Mugaru had the most liked content!

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About Mugaru

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    Wanderer

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  • Country
    Netherlands
  • Languages
    PHP, C#

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  1. Mugaru

    JE to JMP

    Alright! Thanks for the answer. i have to check if its a short or not, for the first 2 i know for sure, 3rd i would have to check. I have to do it in memory since the data is loaded after the executable is running. could C# be the language to do this in?
  2. Mugaru

    JE to JMP

    Hi guys, I would like to know how to change the following EntryPoints at run-time 00544B9B JE to JMP 00577D19 JE to JMP 0060C9C8 JE to JMP Found those entrypoints with OllyDBG, but they are only there when the software is running. Since i can not change them and save the Executable i would have to inject something to change the JE to JMP. Anybody that can help me a little bit so i know where to start and if it's even possible. Thanks in Advance.
  3. Mugaru

    Conquer Facebook Client

    Alright :-). Small update from here. Got my Login server working until the Packet decryption. I'm using the Cryptographer from the Comet project in another project. What it returns is; Without Encryption/Decryption turned on: [LoginServer] Unknown packet type: -26867 With Encryption/Decryption turned on: [LoginServer] Unknown packet type: 11147 But i expect something like packet 1051 (since that is the login packet of CrazyTao if i'm right). I tried the keys from comet aswell as the keys that are in some EUDemons server that has been written by someone. If i'm right, and understand whats happening here, the keys in the source code are not right to decrypt those packets. Is there any way to find out which keys are needed? Is this a XOR encryption TQ was using those years?
  4. Mugaru

    Conquer Facebook Client

    Yea, i found them myself already! Made it work until it says that it couldn't connect to the server (Client version 9027). My idea was to write a server in C# myself, just for the fun and to better understand how all those Technics work. My skills are to low to run a fully working server though and since i miss the game CrazyTao, i really liked the idea to create something myself, my problem now is that i think its too hard for me if i look at my C# skills though, haha
  5. Mugaru

    Conquer Facebook Client

    Little update. I found a server online which won't close my client immediately after login. Down here is wat i found out with WireShark to follow the stream of connections. UPDATE: All the strings are HEX strings as far as i can see now. So i guess, my output is not right to go any further? // KEYS? After 4 requests, they are a little bit different. (Normally it is, one complete string... but i cut them in pieces because the first piece is always the same..) 28f53597 f27d129f 28f53597 5507129f 28f53597 0347129f (The route of the string is as written below) Server > Client // Packets?! They are the same for about 4 requests login tries. 14f50d97484461eb188d4eebb4b9ca7710a586c3961dfa3519192c8e8f1994394ba4150d5ff313050139cf24d5755abf1105e6a3 > Client > Server 2c8d51efb4b9ca7704a586c32cd182cf08bd3e1b13977456c6a2b5d5db6abbabc29fae4b94192ad77005e6a30cb1e2af681d1efb > Server < Client Those 2 strings will be returned after i try to login with username: test and password: test As you can see i posted the routes of the strings behind it. Hope someone understands what i've written there 😛..
  6. Mugaru

    Conquer Facebook Client

    I know that there will be a server up in a week, so i’ll wait for that one to log the packets! thanks for the help so far! if i got some news, i’ll post it here 🙂
  7. Mugaru

    Conquer Facebook Client

    Alright, one step closer now. I guess, the client expects something before its going to send. So, for example an accepted command. When i send something in the code (for example my buffer), it shutdown immediately. Any way to check what the client is expecting?
  8. Mugaru

    Conquer Facebook Client

    Well, when i’m using Comet, its not doing something, but i think i should debug up somewhere higher in the source code. maybe it isn’t even the right base to use now. you are probably right about the version thing..
  9. Mugaru

    Conquer Facebook Client

    I will try that, thanks (:! Well, it looks like its not 'handshaking' the socket. Since, its hanging on verifying your account, and it really hangs there. It disconnects when i'm closing the server. So, to be honest i guess i'm almost there.
  10. Mugaru

    Conquer Facebook Client

    Ohh! lol, i guess i’m thinking to simple then 😂 I really thought; set up the sockets, and let the programming of ‘packets’ begin! Am i thinking to simple?
  11. Mugaru

    Conquer Facebook Client

    Ánybody got an idea of the cipher seeds of CrazyTao (client 9073)? I'll take something like that to make myself better with C#... missing the game though, and think its better than waiting for a Facebook client :-P! If nobody knows them, is there any tutorial on how i can find it? And, maybe my start is wrong, since i would like to use Comet of Spirited as a reference / base source.
  12. Mugaru

    Conquer Map Editor/Creator

    Well allmost everything 😂! its loading the dmap (which i do with binaryreader) so that will be to heavy for PC’s with less ram.. I’ve cut out the part to export the Puzzlefiles to png format. So that could be handy in the future. I think the best for me is to go on with some smaller projects to learn more of C# before i do something big as this 😜 As you can see in my other post (of yesterday) i’m looking for the old facebook client, probably thats better for me since i’m a webdeveloper as daily job and C# is more of a hobby for me 🙂
  13. Mugaru

    Conquer Facebook Client

    Hi there, Since i reverted my Map editor in C#, and thinking of redo it in the future. I would like to ask if someone has got the old Facebook client of Conquer saved somewhere. If so, i would like to get my hands on it (:! Mug
  14. Mugaru

    Conquer Map Editor/Creator

    To be honest, i reverted everything... It was so slow, that the code i had didn't work to ever become an editor, haha!
  15. Mugaru

    Conquer Map Editor/Creator

    Small update; x and y are the coords from the pul file. So i guess, there is some calculation based on the height and width of the puzzle files. Anybody that can give me some info about this?
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