Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Welcome to our site

Take a moment to join our board

Search the Community

Showing results for tags 'editor'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Community
    • Announcements
    • Applications
    • Introductions
    • Off-Topic
  • Programming
    • Game Programming
    • General Programming
    • Web Programming
  • Private Servers
    • Conquer Online
  • Team Rocket's HQ
  • Team Rocket's Double Trouble

Product Groups

There are no results to display.


There are no results to display.

There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start







Found 2 results

  1. CptSky

    GameMap Editor

    This application will allow you to edit the GameMap.dat file, which indicate the relation between a map ID and the DMap file. I've attached both the original version I wrote in C#, and the second version I rewrote in C++ using Qt much later. The source code of the C++ version is released under the GPLv3 and is available here: GitHub MapEditor-OSX-Universal-2.0.0.dmg MapEditor-Windows-x86_64-2.0.0.zip MapEditor-Windows-x86-2.0.0.zip MapEditor-Windows-x86-1.0.0.zip
  2. Spirited

    Conquer Online Portal Editor

    Introduction This is a simple command-line tool for editing portals in dmaps. It outputs a list of portals from a dmap in the format index,x,y, and allows you to write them back to the dmap in the same format. It can be compiled for Windows, Linux, or Mac using the Golang compiler, and I have attached the Windows build of the tool. I wrote the tool in about an hour, so it's a bit messy, but all open source and MIT licensed for whoever wants to do something with it. Figured that I'd write it on the third request. Links https://spirited.io/project/portals/

Important Information

By using this site, you agree to our Terms of Use.