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  1. Introduction This thread is a simple recommendation guide for downloading private servers from across the internet. For reliability, I have taken the liberty of mirroring legacy sources that are no longer available or guarded behind a registration wall. For newer sources, I link to the git repository or thread from Cooldown. Some recommended sources are not included due to their location on the internet. I grouped and sorted servers by patch/alphabetically. The notes included are my own opinion. Have fun! Downloads For all sources, you need at least a moderate understanding of programming. 4267 - CoFuture (Korvacs): Fairly complete, but messy; a very early source in the community 5016 - COPSv6 (CptSky): A French emulator for Conquer, wish mostly complete systems and accurate algorithms 5017 - Comet (Spirited): My own source which implements the async-await pattern; fully documented but only a base 5017 - ConquerServer (Hybrid): A fairly organized base project with limited features 5065 - COPSv7 (CptSky): The community's best C++ source that's very organized 5095 - CoEmu v2 Nano (Andy): Not a great source, but functional and mostly complete 5135 - ConquerServer v2 (Hybrid): Organized and well coded, but can be difficult for newcomers 5165 - Impulse's Base (Impulse): Fairly organized and easy to understand, but not a great reference for in-game systems If you don't see your source here, contact me and make sure it's posted to these forums. Getting Started Most sources listed here use MySQL databases. If you see a reference to MySQL in the source code, then I recommend downloading MariaDB (a MySQL drop-in replacement) and MySQL Workbench. Install with legacy authentication if given the option, since all sources here currently don't support the newer authentication version. You should also upgrade your source's MySQL client dependencies. Most sources listed here are also written in C# with .NET Framework. You can download the latest version of Visual Studio Community for free. Be sure to install the IDE with the C# feature checked.

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